![]() The price is really ridiculous, and obviously set to take advantage of the rare group of players who really want the game. JoJo’s Bizarre Adventure HD is exactly what it set out to be a re-release of one of the most obscure fighting games of our time. From a yapping dog to a tentacle wielding street fighter, this game has style and gameplay to back it up. It is also worth noting that no other game really delivers such a diverse lineup of brawlers. I also really love the depth the fighter delivers with learning each character’s Stand and unique move sets. Fight request is available which gives you the ‘quarters’ mentality of being in an arcade, even if the rest of the online options are bare bones. You almost never experience lag (reviewed on PS3, for the record) and the matches work. For example, the net code is simply sublime. I don’t want to sound too harsh, I had a lot of fun playing JoJo there are some great moments in the game. It all just feels cheap and quick, which makes the premium price that much harder to swallow. The only other change is the addition of a completely bare-bones online mode that features none of the care taken in other Capcom re-release fighting games. ![]() To be fair I really preferred the original look. The “HD” visual update is more like a filter that blurs the pixels and some fancy borders. Unlike Third Strike before it, there really isn’t much in the way of an upgrade to this outing. While not unfair when warranted, this “HD” collection seems to be milking the rarity of the title. It is also worth mentioning that JoJo sits at a premium price of $20. If you want to get the mechanics down, it is off to YouTube for some training. ![]() There are no helpful tutorials or challenge modes that teach you the basics of the gameplay instead you get a barren “how to play” section and the challenge mode simply tasks you with beating opponents under certain conditions. If you really want to enjoy what this game has to offer, you are going to have to dig in yourself. Probably the biggest barriers to JoJo though are the lack of explanations. You need to learn and master the characters, further restricting its limited appeal. This is not a fighter you can simply jump into and have fun. It gets confusing and deep, not to mention unforgiving. Once activated your stand allows you to chain combos together as well as fight independently from your stand. The fourth button is your stand button which also has its own gauge at the top of the screen. The game uses a standard four-button layout with light, medium and heavy attacks. Stands are unique for each character and are what make JoJo’s Bizarre Adventure stand out from the crowd. If you have played the recent Persona 4 Arena, you kind of get the idea. ![]() These Stands are what really separate this fighter from others in the Capcom stable. The game itself is based off of one of these particular chapters of the manga in which characters have inner powers that they can unleash, known as Stands. To give a little background, JoJo’s Bizarre Adventure is actually based off of a popular manga series that stretches out into several mediums. Few knew what it was back then, and I am sure even fewer know what it is today. When JoJo’s Bizarre Adventure was unveiled I was rather surprised. Capcom has been leading the charge in re-releasing lots of games from that system, but not quite as many fighters. Thinking back to the library of games released on that system makes me wish mine was still hooked up, and I could still find all of my discs. The Dreamcast still resonates as one of the greatest fighting game consoles of all time in my head.
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